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261. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Kenneth Skybound wrote: This looks fantastic. I can't wait to see it in action. I'm wondering about how exactly the valuation will work - on a per region basis, galaxy basis or set values I wonder. Filter suggestion? Reprocesses into > [m...
- by Logan Revelore - at 2012.05.04 13:09:00
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262. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Perkuno Sunus wrote: Say I opened a wreck, and then I salvaged it. That used to close the cargo window. Will the same happen with the wreck in the tee - is it going to be removed automatically? To rephrase the question: will non-existent wrecks...
- by Logan Revelore - at 2012.05.04 13:08:00
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263. Sticky:New dev blog: Unified inventory - in EVE Information Portal [original thread]
Hmm, what can I say? [b]I FRICKIN FRACKING LOVE IT!!!![/b ] One thing to add, under filters, will there be support for creating a filter with specific items added? Say I want a filter that only shows me: 150mm 'Scout' Gun Invulnerability Fie...
- by Logan Revelore - at 2012.05.04 13:03:00
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264. Line of sight weapons - in Test Server Feedback [original thread]
CCP would of course have to implement full support for parallel computing via multicore systems.
- by Logan Revelore - at 2012.05.01 12:02:00
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265. Line of sight weapons - in Test Server Feedback [original thread]
The raw implementation of a collision based system is pure vector calculus, not that intensive after all.. You have a given coordinate system, static one (already implemented in EVE), add to that, once a shot is fired, it's vector direction is dec...
- by Logan Revelore - at 2012.05.01 11:45:00
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266. Line of sight weapons - in Test Server Feedback [original thread]
Well I agree with the OP, some more realism would be awesome, but I fear that this would probably require a whole rewrite of the base engine underlying EVE, in other words, most likely not going to happen. I too would love some more physical real...
- by Logan Revelore - at 2012.05.01 11:32:00
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267. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Problem: Cluttered and messy inventory. Difficult to visualize what's in the inventory. Solution: Thematic based inventory display. 100% customizability. Basically it would allow us to define rectangles within the inventory, in which cust...
- by Logan Revelore - at 2012.05.01 11:30:00
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268. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
Are you still taking suggestions? Don't know if this was suggested already previously in the thread, but my suggestion is this: Problem: There's no way to search for multiple items at the same time that I know of. Fix: Allow us to have c...
- by Logan Revelore - at 2012.05.01 11:04:00
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269. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
suggestion: Move the undock icon to the lower right corner of the screen, that way there's no risk of hitting it accidentally when using the items or ships icons.
- by Logan Revelore - at 2012.01.24 16:10:00
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270. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
Another point I'd suggest. Make it so notification blinks on the sidebar icons become mere highlights instead of active animations... Less distracting that way, but still noticable.
- by Logan Revelore - at 2012.01.24 15:56:00
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271. Sticky:EVE Online: Crucible 1.1 Feedback - in EVE Information Portal [original thread]
A few suggestions to the new UI. 1# Let us move the items and ships buttons around as well. (the undock button is fine being locked in the button) 2# Allow for borders to be created, so we can for instance have borders between the icons on the s...
- by Logan Revelore - at 2012.01.24 15:15:00
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272. Who is going to play DUST 514? - in EVE General Discussion [original thread]
I would've played it if it came out for PC, but as it's supposedly not hitting the PC market, then I probably wont.. I could never even consider playing a FPS game on any other platform than the PC lol.. I need a keyboard and a mouse for FPS gami...
- by Logan Revelore - at 2010.05.30 20:05:00
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273. All hail the new sun effect! - in EVE General Discussion [original thread]
hmm, to me the suns look exactly like they did in Dominion.. Can't see a difference in the graphic o.O
- by Logan Revelore - at 2010.05.26 22:58:00
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274. EVE Online: Tyrannis deployment information - in EVE General Discussion [original thread]
So is it safe to patch now that the autopatcher offers to patch? Still no update in yellow confirming that the patch has been launched.
- by Logan Revelore - at 2010.05.26 20:29:00
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275. patching? - in EVE General Discussion [original thread]
Thanks for your answers. I just assumed that it was already out since it said "Incompatible Version" when I attempted to log in :)
- by Logan Revelore - at 2010.05.26 09:25:00
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276. patching? - in EVE General Discussion [original thread]
Am I supposed to manually download the patch and update that way? Isn't there an automatic downloader/installer when I attempt to log on with an older version?
- by Logan Revelore - at 2010.05.26 09:17:00
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277. search function? - in EVE General Discussion [original thread]
Originally by: Akita T Edited by: Akita T on 22/05/2010 19:03:44 There is one (and it used to actually work), but you get the best results by using eve-search.com instead. If you want, you could do a google search with "site:eveonlin...
- by Logan Revelore - at 2010.05.22 19:44:00
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278. search function? - in EVE General Discussion [original thread]
Ehm.. isn't there a basic search function attached to these forum boards? I'm trying to figure out why the skill training time formula doesn't match ingame numbers (the formula: (prim + sec/2) x (1+(learn %/100)) And yes, I've taken into account...
- by Logan Revelore - at 2010.05.22 18:44:00
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